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DC 13 Is Great, Actually, And Bounded Accuracy Is Fine
The math in D&D 5e is pretty solid with a few rough spots, and most of your skill rolls should be DC 13. That's a great starting point when we assume that: Skill checks are only made in dangerous or uncertain situations. The average adventurer is reasonably competent at core adventuring tasks . Superfluous (non-impactful) d20 rolls are elided. 5e is built around point buy, with the assumption that your primary ability score will have a +3 bonus with a 16 or 17 base. (Clerics
Helpful NPCs
Feb 135 min read


1d12 Urban Obstacles!
Although many adventurers find their fortune in dungeons and strange wildernesses, the cityscape provides another landscape for them to...
Helpful NPCs
Dec 1, 20231 min read


Your Quest Awaits with This Random Adventure Generator
Hear ye, hear ye! There's an adventure before you! Villains and foes and terrible troubles await. The kingdom calls to you for aid! If...
Helpful NPCs
Mar 10, 20231 min read
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