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DC 13 Is Great, Actually, And Bounded Accuracy Is Fine
The math in D&D 5e is pretty solid with a few rough spots, and most of your skill rolls should be DC 13. That's a great starting point when we assume that: Skill checks are only made in dangerous or uncertain situations. The average adventurer is reasonably competent at core adventuring tasks . Superfluous (non-impactful) d20 rolls are elided. 5e is built around point buy, with the assumption that your primary ability score will have a +3 bonus with a 16 or 17 base. (Clerics
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Feb 135 min read
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