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Armor Systems
In my last post about Armor Class, I spoke about the pros and cons of Armor Class (which are really more like the things I find irritating about it as a mechanic). Let us talk about armor systems as a whole and how they function. Evasion (Armor Class) This is Armor Class. It's evasion, making a character harder to hit. Aside from D&D, it's not an uncommon system. In (new) World of Darkness, armor applies a penalty to attack rolls (and, as attack rolls influence damage rolls,
Helpful NPCs
May 207 min read


Armor Class: The Good, The Bad, and The Ugly
Armor Class in D&D "just works," but it's not perfect. Where does it hit and where does it miss?
Helpful NPCs
May 174 min read


Armor Class vs. Armor Classes
It is an inevitability that people needlessly demand expansions to the rules of a game for no good reason. They desire options and demand choice regardless of the (usually negative) impact on the rest of the system. Armor Class in D&D is one such arena where being spoiled for choice worsens the game. Today, we're all familiar with the bloated list of armor types and options available to players: padded, leather, studded leather, spiked armor, scale mail, halfplate, full plate
Helpful NPCs
Dec 23, 20253 min read


THAC0 is Easy If You're Smarter Than a 10-Year-Old
If you'll kindly note the frequency of the phrase "ages 10 and up." I'm feeling bombastic today, so I'm taking a moment to defend THAC0 and descending Armor Class as a whole. Why? Because I was an ignoramus up until today, when I had a flight of whimsy and decided to learn how they work. I am here to report back that neither descending Armor Class nor THAC0 are confusing unless: You are illiterate and/or innumerate. You suffer from poor pattern recognition skills. You are les
Helpful NPCs
Dec 18, 20258 min read
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